optimal team , character classes

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optimal team , character classes

Post  Guyjin on Sun May 15, 2011 7:53 am

Interesting topic from the forums

http://forums.spiralknights.com/en/node/8212

I propose that the following is one of the most well rounded teams for dungeon exploration.

Team Member 1 (The Runner):

Weapons:
Undecided

Shield:
Omega Shield

Armor:
I've heard of a Quicksilver set that boosts Movement speed and if so then I'd definitely get that. Otherwise I'm undecided here.

Helmet:
Quicksilver or undecided

Strategy:
-To ball up the enemies by running around and around them and then leading them to the other members.
-To disarm spike traps and to generally figure out puzzles so the team progresses safely. (For instance in one of the Fiend levels there is a spike trap room that becomes quite dangerous if multiple people attempt to do it at once as they spike each other accidentally.)
-To block incoming fire for the other members of the team, specifically the bomber and other non-melee

- - - - -

Team Member 2 (The Bomber):

Weapons:
Graviton Vortex

Shield:
Undecided

Armor and Helmet:
Any demo set preferably attempting to decrease charge time by as much as possible.

Strategy:
-Vortex the enemies that the Runner pulls to him

- - - - -

Team Member 3 (The Sword):

Weapons:
*The sword which can best take advantage of Graviton Vortex, likely a 360 charge attack sword

Shield:
Undecided

Armor and Helmet:
Primary focus on boosting up the DPS from that charge attack

Strategy:
-Spin attack the enemies the Bomber traps to deal mass damage to multiples
-Quick elimination of single targets

- - - - -

Team Member 4 (The Gunner):

Weapons:
A plethora of guns so the right damage can hit the right enemies.

Shield:
Undecided

Armor and Helmet:
Primary focus on boosting ranged DPS to eliminate stragglers.

Strategy:
-Fast gate/switch opener
-Distracting healers and other prime targets (perhaps Shock weapons would be good)
-Finishing off targets

- - - - -

I could see this team handling most situations except perhaps for some bosses if they require a significant amount of dps within a short time. The Runner will always split off from the group if the path diverges to check if the route is worth going down or if it's just treasure. I realize an 'optimal' team in a general sense is kind of contradictory but I believe this is the most well-rounded team at the very least, given that the players can fulfill their roles.


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Re: optimal team , character classes

Post  Guyjin on Sun May 15, 2011 8:32 am

currently with my gear and play style, I like playing as crowd control.

current gear
Divine Avenger, for knock back
Cryotech Alchemer Mk II with slime low
Boosted Plate Mail
Dusker Cap
Mighty Defender

future planned gear
Leviathan Blade, for knock back
Hail Driver, *wish there was a freezing autogun*
Volcanic Plate Mail
Dragon Scale Helm or Vog Cub Cap
Aegis until I get my Owlite shield lvled up

I like using haze bombs as well, just need the recipes :p


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Re: optimal team , character classes

Post  Elegies on Sun May 15, 2011 5:14 pm

Would be fun to get some organization/roles going at some point. My first priority is just getting 5*'d out (and then making some alternate options) and seeing Duke die. Haha.

I could see myself bombing or gunning at some point.
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Re: optimal team , character classes

Post  Myr on Tue May 17, 2011 1:37 am

I can see myself gunning at some point.. Of course my *little* sword can be backup
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Re: optimal team , character classes

Post  Ekree on Tue May 17, 2011 4:10 am

I absolutely love gunning!!

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Re: optimal team , character classes

Post  Myr on Tue May 17, 2011 8:28 am

Well, it seems as though gunning is popular.. Time to sharpen that kamarin..
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Re: optimal team , character classes

Post  Myr on Tue May 17, 2011 8:30 am

Maybe I'll be bombing oneday
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Re: optimal team , character classes

Post  Edelweiss on Thu May 19, 2011 3:59 am

I am THE sword of this guild, no one shall deny this or suffer my wrath.
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Re: optimal team , character classes

Post  FoxNightscape on Thu May 19, 2011 4:10 am

I feel like the only gunner, mostly because I'm the only person I ever see in the Gunslinger line. Makes me think it's weak compared to everything else, but, eh.

That and I love my blackhawk. Because it looks awesome. But I've noticed gunners are uber at kiting things. So if everyone falls, the gunner lives, plinks at the baddies while running around and reviving.
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Re: optimal team , character classes

Post  Songdeh on Thu May 19, 2011 3:51 pm

Fairly new player still but I am trying to spec myself into a gunner too. And after that I may offspec into a bomber.
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Re: optimal team , character classes

Post  shadowknight on Thu May 19, 2011 5:07 pm

I am planning on being a bomber, though I would love to be the runner. And maybe have a gun or sword on backup.
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Re: optimal team , character classes

Post  Myr on Sun May 22, 2011 9:59 am

Edelweiss wrote:I am THE sword of this guild, no one shall deny this or suffer my wrath.

Khorvod right? You know what they say about boys with big swords.. (I know I've said it before)
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Re: optimal team , character classes

Post  Elegies on Sun May 22, 2011 12:55 pm

Myr wrote:
Edelweiss wrote:I am THE sword of this guild, no one shall deny this or suffer my wrath.

Khorvod right? You know what they say about boys with big swords.. (I know I've said it before)

They like to cross them? Laughing
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Re: optimal team , character classes

Post  Ikial on Mon May 23, 2011 5:30 am

Elegies we agreed to never ever speak of that.

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Re: optimal team , character classes

Post  Elegies on Mon May 23, 2011 9:36 am

I'M SORRY I FORGET SOMETIMES where the heck are my meds HEE HEE HEE...
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